Copy void FBuildingToolsEdMode::Render(const FSceneView* View, FViewport* Viewport, FPrimitiveDrawInterface* PDI)
{
/** Call parent implementation */
FEdMode::Render(View, Viewport, PDI);
auto z = 15.f;
auto PivotTransform = FTransform::Identity;
auto DrawIt = [&](EMouseCursor::Type NewCursorType, float Index = 1.f) {
PDI->SetHitProxy(new HBTGrabHandleProxy(NewCursorType));
PDI->DrawLine(PivotTransform.TransformPosition(FVector(0, 0, z * Index)), PivotTransform.TransformPosition(FVector(0, 100.f, z * Index)), CornerColour, SDPG_Foreground);
PDI->SetHitProxy(NULL);
};
DrawIt(EMouseCursor::CardinalCross, 1);
DrawIt(EMouseCursor::Crosshairs, 2);
DrawIt(EMouseCursor::Default, 3);
DrawIt(EMouseCursor::EyeDropper, 4);
DrawIt(EMouseCursor::GrabHand, 5);
DrawIt(EMouseCursor::GrabHandClosed, 6);
DrawIt(EMouseCursor::Hand, 7);
DrawIt(EMouseCursor::ResizeLeftRight, 8);
DrawIt(EMouseCursor::ResizeSouthEast, 9);
DrawIt(EMouseCursor::ResizeSouthWest, 10);
DrawIt(EMouseCursor::ResizeUpDown, 11);
DrawIt(EMouseCursor::SlashedCircle, 12);
DrawIt(EMouseCursor::TextEditBeam, 13);
}