House made of pieces

Unlike modular buildings, some assets are not similar in size. To create buildings from them, you need to change their scale. Do it with your hands for a very long time. The plugin allows you to do this much faster!
Main walls
As usual, let's start by setting the "Grid Floor" height. You can learn more about this in previous lessons. In my example, for convenience, I also set the size of the "Grid Editor" to 10. And the "Rotation of the Grid Editor" to 45.
Adding furnitureHaving selected the necessary assets in the content browser, we will create the first floor. To do this, simply place them on the grid and rotate them using the Scroll:

Decor
Grid Floor
Change the height of the "Floor Grid" again. We use Vertex - V:

Additional building parts
Now we can create wall decor. For this, the mod "Additional building parts" is ideal, press Ctrl + A:

Invert
But we will quickly find that the left side of the decor does not fit. And it needs to be inverted. To do this, there is "Invert" mod, press Ctrl + I and select the axis of inversion X / Y / Z:

Final Scale
But we quickly realize that the size of the decor does not fit the size of the walls. Therefore, we use the "Bound Scale" mod by pressing Сtrl + S, and select the axis:

Second Floor
Now using this example we can build practically all the other parts of the house. But what if you need to change the scale of assets in which the root point is not on the side, but in the center?
Change root
To do this, add all the building parts - Ctrl + A. Then change the position of Root - Ctrl + R:

Final Scale
Now you can change scale in the same way as we did before - Ctrl + S :

Columns
But we do not always need Scale, which are used by Bound and Vertex. Sometimes it is more convenient to change the Scale with the usual manual one.
Manual Scale
For example, when creating columns. To make them fit in size - I scale them by Z, using the "Bound Scale". Now you can change their width using the "Manual Scale" mod, press Ctrl + Alt + S:

When finished - you can press Esc to exit the mod and apply the scale. And then LMB to create an asset with the correct scale.
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