Adding furniture
Last updated
Last updated
Now I will show an example of using the "Furniture Construction" mod. It allows you to arrange furniture around the house much faster than if you did it by hand. You don't have to place furniture around an existing home to learn a lesson. You can do this even on an empty level.
Before we select and create our first assets - let's adjust the height of the Floor Grid to match the surface we want to add furniture to. To do this, press Ctrl+F to enter the "Floor" mod. And press V to activate trace and vertex movement, hover mouse over the surface and press LMB. The height of the floor grid is now saved.
You can also change the size of the grid - by changing the Grid Size in the editor. The position of the assets will be calculated from this grid.
Now let's select our assets to create. There are two main ways: 1 - Selecting an asset in the content browser. 2 - selection of an asset at the level by pressing Alt+LMB on the desired asset at the level.
In the content browser, you can select multiple assets. Then one will be chosen at random. Then you can press Tab and a new random asset will be selected.
When you have selected an asset, press LMB to create it. As an example, you can see that we have not switched to the "Furniture" tab in the plugin window. This is fine. Some pieces of furniture, such as kitchen blocks, are easier to create using the functionality of the "Wall" tab. You can use them for anything, regardless of the name.
To cancel the selected asset - press Esc. Esc does not always cancel the selected asset, the functionality of the buttons depends on the active Construction Mod. Information about him is written on the display. For example, Esc when changing the position of Grid Floor - deselects Actor Floor.
Remember, assets are created in the folder that is specified in the settings. But only if her name is not equal to "None".
The main advantage of Grid Floor is the ability to create assets at any height. For example, let's create the upper kitchen blocks. First, let's change the position of the Grid Floor. If earlier we did it using trace. Now we will move it with our hands. Click again Ctrl+F and move the Actor up. Then select the desired asset and create it as before.
We need to create other blocks of the kitchen. But do not rush to create them as before. The plugin has an "Axis System". It allows you to choose the axis along which you want to move the asset. To do this, press X / Y / Z to select the desired axis. It will be drawn with an arrow next to the exact pivot.
And now select the other blocks of the kitchen. You can select them all at once and switch using button Tab.
Also you can press Shift + Axis to select all axes except the selected one. For example, to move an object on the plane, press Shift + Z. Then the X and Y axes are selected.
Now let's talk about arranging furniture and things. To activate the "Furniture" mod, open the "Build Furniture" section in the plugin window.
The main feature of this mod is Smart Scrolling. It allows you to quickly heal and scale assets along all axes. To do this, Scroll the Mouse Wheel to change the rotation by Yaw. Or you can hold Alt to change the Scale Asset. If you need a specific axis - Hold X / Y / Z to rotate or scale only the desired axis.
One of the most important features of the plugin is the "Select Orientation" (plugin settings window). It determines which axis the asset will rotate relative to the creation surface. For example, it allows you to put the plate sideways. In combination with rotation along the desired axis - you can put them sideways.
There is also a functionality to offset the asset so that it touches the surface with its edge "Shift Bound By Normal" (plugin settings window). It is suitable for rotated cymbals.
Using this knowledge we can add more things to the kitchen.
Sometimes furniture needs to be positioned as accurately as possible. For example, pictures that should be at the same height, or lamps, which should also be at the same height. There is a "Use Grid SIze while Attaching" function for this. You can enable it in the plugin window.
Using the acquired skills, you can arrange furniture in any other room, for example, in the hall.
And so arrange the pictures at the same height.